Category: Devlog

Devlog 13

As ever, I have been working hard on Overcrowd since the last blog and in that time have made lots of incremental progress, plus some key feature additions that are really bringing the game together. Here’s a broad overview starting from low level more system stuff going up to larger gameplay design. You can now […]

Devlog 12

Hi there! I’m looking at the blog and I can hardly believe that it’s been so long since the last update. I can only apologise for such a long radio silence and if you reading this – thanks for staying interested in Overcrowd! It’s fair to say this project has taken so much more time […]

Devlog 11

Work continues. The major update of the past few weeks has been a commerce system. You can now build a selection of shops, set prices and order new stock. Commuters spawn with a job that falls under 9 sectors, and this influences what they want to buy and how much they will pay for different […]

Devlog 10

So we’ve been working hard on Overcrowd since the last update. I’ve been focusing mainly on system things, things such as the ability to actually save the station you have built, as well as run the game in different windows and resolutions. I’ve also added a random terrain generator so that when you start up […]