Category: Devlog

Devlog 11

Work continues. The major update of the past few weeks has been a commerce system. You can now build a selection of shops, set prices and order new stock. Commuters spawn with a job that falls under 9 sectors, and this influences what they want to buy and how much they will pay for different […]

Devlog 10

So we’ve been working hard on Overcrowd since the last update. I’ve been focusing mainly on system things, things such as the ability to actually save the station you have built, as well as run the game in different windows and resolutions. I’ve also added a random terrain generator so that when you start up […]